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"Psycho-Pass: Mandatory Happiness" Game's English Version Previewed in Screens & Trailer

NIS America shared some new info for Psycho-Pass: Mandatory Happiness, which is coming to PlayStation 4 and PS Vita in North America and Europe on September 13 and 16, respectively, with a PC release to follow. Those who purchase the game with a US PSN account will be able to redeem codes for free copies of the first two subtitled eps of the anime's first season.

 

There's also a new trailer over at the official website, and a modest batch of screens below.

 

 

Description: 

In the near future, advanced technological developments have allowed one’s mental state and disposition to be quantified and profiled.

 

For the public’s welfare, all emotions and thoughts are documented and managed by the Sibyl System. This system measures the quality of each person’s life by what is known as the Psycho-Pass, a reading of an individual’s mind. Broken down into two main components, the Psycho-Pass is the system’s omniscient eyes of justice. One of these components is the Hue, which is a visual representation of the Psycho-Pass that conveys a person’s stress level. The other is the Crime Coefficient, which is a numerical value that represents a person’s criminal capacity. This number determines whether an individual requires enforcement by the detectives of the Public Safety Bureau. Detectives are divided into two groups: Enforcers, who are tasked with the investigation of crimes and the apprehension of criminals, and Inspectors, who are charged with managing the Enforcers.


The player can choose between two new detectives assigned to the Criminal Investigation Department’s Division 1, deciding the best course of action for each situation. However, regardless of the hierarchy that separates Inspector from Enforcer, players must be mindful that every decision has its own repercussions. With an intricate decision-making system, PSYCHO-PASS: Mandatory Happiness offers a twisted plot and compelling cases, providing a number of different endings.


Ultimately, depending on the choices made, Hues may deteriorate beyond recovery, cases may be left unsolved, and the game may end quicker than expected.

 

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Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS, every week at subhumanzoids. Follow him on Twitter @Moldilox.



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